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- on startMovie
- global FINGER, FINGERMASK
- set FINGER to the number of member "Finger1"
- set FINGERMASK to the number of member "Finger2"
- glowClear()
- end
-
- on glow WHICHSPRITE, TRUEORFALSE
- set the visible of sprite WHICHSPRITE to TRUEORFALSE
- end
-
- on glowClear
- repeat with i = 50 to 65
- glow(i)
- end repeat
- end
-
- on textglow WHICHMEMBER, COLORNUMBER
- set the foreColor of member WHICHMEMBER to COLORNUMBER
- end
-
- on openMIAW MYWINDOW
- set myRect to the rect of window MYWINDOW
- set myStage to the rect of the stage
- set myWidth to getAt(myRect, 3) - getAt(myRect, 1)
- set myHeight to getAt(myRect, 4) - getAt(myRect, 2)
- set myLocH to ((getAt(myStage, 3) + getAt(myStage, 1)) / 2) - (myWidth / 2)
- set myLocV to ((getAt(myStage, 2) + getAt(myStage, 4)) / 2) - (myHeight / 2)
- set myNewRect to rect(myLocH, myLocV, myLocH + myWidth, myLocV + myHeight)
- set the rect of window MYWINDOW to myNewRect
- set the windowType of window MYWINDOW to 2
- open(window MYWINDOW)
- end
-
- on doRollout numsprite
- glow(numsprite, 0)
- cursor(0)
- end
-
- on doClick
- puppetSound(1, "clicksound")
- updateStage()
- end
-
- on timedelay SECONDS
- startTimer()
- repeat while the timer < (SECONDS * 60)
- nothing()
- end repeat
- end
-
- on doRollover numsprite, SOUNDNUM
- global FINGER, FINGERMASK
- glow(numsprite, 1)
- cursor([FINGER, FINGERMASK])
- updateStage()
- case SOUNDNUM of
- 1:
- puppetSound(1, "rollsound")
- 2:
- puppetSound(1, "rollsound2")
- end case
- end
-